Our Research and Methodology: From a Piece to the Whole

When we first began in 2010, we wrote stories, created workshops and ran programming that utilized digital,  interactive and multi-media. We found we could use digital, interactive and multi-media especially to be used in low-tech areas, areas where there was little access to technology and even wi-fi.  Our research team tested for user experience, user design, impact and sustainability. During this pilot and feedback process, we realized a solution wasn’t enough. Our solution, while versatile, needed to be couched in a specific context, catered to specific youth needs, integrated into a larger constellation.

We then evolved to an integrated model that integrates our stories, workshops and programs with the context of the youth and teachers we’re working with. This integration empowers the youth, teacher, parent, providing a programmatic agenda that can be measured and assessed.

As a global team, we have built and crafted expertise at all junctions of the programmatic lifecycle: assessment and survey combining qualitative and quantitative youth data, designing a solution, developing a plan for implementation, executing that plan, monitoring and evaluation, and sustainability.

Three E Methodology: Education, Engagement, Entertainment

Global Sleepover Educates, Entertains and Engages children ages 5-13. We call this our Three E Methodology. Whether through storytelling workshops, summer camps, birthday parties, gift activity boxes, interactive and multi-media stories, or in-classroom curriculum, the Three E Methodology is our driving principle. We rely on this methodology because it ensues education, entertainment and engagement are incorporated in all products and services.

Thought Leader:

We are proud to share our work with our collaborators and colleagues. Some notable presentations have been numerous presentations at the United States Agency for International Development (USAID) Mobiles Alliance for Education and USAID Education Officers Conferences, at the University of Chicago’s Booth School of Business International Roundtable, at Hackney University in England and at American University.
Global Sleepover is a 2017 nominee for a UNESCO International Literacy Prize and a 2017 Cohort Member of the United State Institute of Peace’s PeaceTech Incubator. In 2014, we were a finalist in a Telefonica and UK Gov’t Social Enterprise Competition and, in 2015, a recipient of the Creative Spark Grant Award in Washington, DC. In 2015 our cohort of interactive technologists were awarded the Library of Congress prize for Best Practices in Literacy.  We are published in the UK Enabling Education Review, presented at USAID’s YouthPower Webinars, a 2013-2014 Member of Google Campus in London and a current member of the National Endowment Arts (NEA) funded Gateway Media Arts Lab in Washington, DC.

Research and Presentations

1. Results and Overview of our International Literacy and Positive Youth Development Programs

2. Review and download our presentation on our Global Sleepover Presentation, Solar Powered Reading South Sudan.  2015 USAID Global Education Summit​ and the mEducation Alliance, Washington, DC.

3. Review and download our presentation Global Sleepover Presentation, USAID Global Ed Summit for the USAID Education Summit, 2015. Washington, DC.

4. Review and download our presentation on Global Sleepover Presentation, Reading Improvement for Deaf or Hard of Hearing. 2014 mEducation Alliance, Washington, DC

5. Process of Making Interactive Book Apps: Presentation at Geek Fest on Interactive Book App Making April 2014; London UK

6. Presentation on the Results of the Pilot of Global Sleepover Interactive Book App in London, October 2013, School of International Service, American University, Washington, DC,

7. Imparting Global Awareness, the Duality of Adventure and Education, International Roundtable University of Chicago Booth School of Business, October 2012